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The concept phase is way easier than actually finishing a game.
Edit: Slightly better quality version: in the art portal.
It's been a very long time since I've been motived enough to create something (anything), so I felt it noteworthy to anyone who follows my work, that I am indeed working on something new. It's not much at all so far. But atleast it's something.
Last night Ludum Dare 25 started. I had an idea about 16 hours ago, that I thought would be edgy, controversial and thought provoking, that now just seems tacky, heavy handed and frankly disrespectful.
The game was going to deal with the way that the media sensationalises the news surrounded recent tragedies. The idea stemmed from this video and the game would paint the media (particularly 24 hour news outlets) as the villains. I however, quickly realised that having the player gun down dozens of civilians might just be a little too untasteful at the moment. Plus, no one really enjoys being preached at. It's a good job I didn't get very far.
Good luck to everyone still trucking away. Maybe I'll try something else in a few hours.
Red is a game that haven't touched in many months.
It dawned on me today that I couldn't even remember where I had even saved it, never mind what I had coded. So for that reason, I have let it go.
You can now play it here at no cost, aside from your time. Any feedback (while, redundant) is welcome.
Dearest Red, You were far too ambitious for me to handle. Some stars shine so bright, that they burn out before their time. And some starts have shitty developers who have far too much university work to concentrate on you.
Goodbye Red. Maybe someday, eh?
So over the last 3 days or so I've been working away at some robot-based game. The aforementioned miracle is that I've actually finished it.
The downside to that is I was on a very small timescale and because of that, it's very, very short. Still. None the less. Progress.
It also isn't very good. But whatever.
Happy Robot Day Everyone.
Two posts in two weeks? Great Oden's raven!
Okay, you got me. Two weeks and one day. Whatever.
As far as progress with Red goes, none has been made. Here's a screenshot to tide the four of my fans over. Don't spend it all at once.
I am here, however, to talk about something other than myself. If for some reason you like the junk that I throw at the internet, you might like RAPTUS. It's a neat little "art game" that gets wonderfully disturbing.
Everyone should also listen to Built To Spill, all the time.
Mostly directed at the 4 people who Email me constantly about updates. I will try to be a little more pro-active when it comes to news. Maybe the rest of you could atleast feign interest? Anywho, These screenshots are for the newest incarnation of RED. At the moment it's a point 'n' click/adventure game. That's all really.
The one that looks like shit is because it's too dark to even take a screenshot of apparently. Thus is the plight of caves.
Since NG only allows one image per post, heres a link to the rest of them.
Keep it cheesy.
Whether I'm going to completely restart Red or not. This is as far as I'm getting with the current iteration.
Good night sweet prince.
It's half 2 in the morning. I have a bunch of other things I need to be working on, but I can't get this fucking wolf's walk cycle right. So I'm offering it to you people. Credit will naturally be given. and shit, I'll probably ask you to do more shit for me some other day. It can be as many frames as you like, as long as it looks better than mine (which I'd post, but I rage-deleted).
Oh yeah. It has to be done in pixels too.
This is the game it's for. Please help me.
So I haven't touched "Red" quite some time. Infact it was looking like I probably never would again for a moment there. But I actually made a little progress today. Progress in the form of my first inventory system. This video really doesn't show much of it, but it's actually a little more advanced than it appears.
The map in the video is (clearly) not finished yet, but it will be part of the first "level"... probably.