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As if we all need another excuse to listen to Purple Rain right now.
How are you?
I'm currently on a night shift at work - bored out of my mind - so I thought I'd update NG on my current activities.
So, I've been working on my first iOS game recently. A survival-ish game called Alone In The Light. I'm trying to keep it as simple as possible in order to actually finish it and it's coming along nicely.
At the moment, the main objective of the game is to just loot stuff, survive and make it as far as you can in a randomly generating 2D world. I am thinking about ditching the open endedness though, and maybe having a loose plot and an ending. We'll see.
Check it out:
That's pretty much all for now. If you'd like to keep up to date with this, please check out my social links to the side <<
I'm trying to make more of an effort to keep them active. Particularly the Facebook one.
Nearly 5 years ago I finished a game called One Chance.
Early next year I'll be working on a remake of the game called One More Chance featuring way more choices and endings. There isn't much to show at the moment - but I'll have more to talk about on the 5th anniversary of the game. If you could stay tuned, that would be aces.
I've got links and junk to the side for social media that hopefully I'm going to be more active on soon.
I've decided to, again, release another incomplete game.
While there is probably enough for a small demo, a lot of the content will be almost impossible to discover since some of the crafting/design is probably too complex to figure out without a tutorial. At the very least you might enjoy a leisurely scroll through a post-apocalyptic landscape.
There is a Read Me that is pretty much integral to interacting with the game for more than one ingame day. But I'd be happy to answer any questions anyone has here too - although bare in mind that I haven't touched this thing in nearly 6 months.
I can't upload it to the portal because I don't seem to have a compatible .swf file for it anymore.
Anyway! Here's EASTWARD, TOWARDS THE VIOLENT LIGHT. A game about survival.
Four years! Crazy. According to Wikipedia, this is the "Fruit and flowers" anniversary. I don't know what to do with that information. To celebrate, why don't you guys go give it a replay.
Anyway, look. If you haven't played One Chance, you can do so here. The rest of you will just have to stare at that kill screen I guess.
To save this post from being completely pointless, here's some (albeit, kind of old) game play footage from something new I'm working on.
I've just finished updating/demaking my personal website. While there's a lot more content on there now, there's a lot less of everything else.
Also a boat thing.
So this is probably one of the more complex things I’ve done (which isn’t saying much). While there isn’t any plot or story behind this one, it features a bunch of cool little things game play-wise.
First of; each screen is randomly generated, so the scrolling goes on forever. You can go back and fourth between the screens and any progress made on each screen will be saved. I’m mentioning these mundane, obvious features because they were fucking cunts to program.
So secondly, you can collect resources from the 2 assets in the game. Rocks and wood. To collect them, just stand near them on the screen and click with the mouse. After a certain amount of resources have been collected, you can build a cabin on the red areas. That’s about the limit of the game were I left it, but if I remember correctly I was aiming for some kind of 2D side-scrolling Don’t Starve.
Another note on this one: I seem to have another version of the game, without the ‘survival’ aspect, but with some crazy visuals.
I Guess I’m Floating (named after a particularly pretty M83 song) is a game I started making for a Ludum Dare. I honestly don’t remember which, or what the theme was.
There isn’t much to say about this one since I was sort of making it up as I was going along. I guess a ghost love story? There also isn’t any music/audio to talk about, but maybe throw on some Unchained Melody and I’m sure it will all work out.
It’s a point and click, but there isn’t much to point or click at.
This one is one of the stranger things I’ve worked on. In fact I’ve only just now named it “A Wild Pack Of Family Dogs” because I remember a small piece of it was inspired by the Modest Mouse song. As for the rest of it: I was going for as obscure as possible.
It’s a game that would have taken place over thousands of years, multiple characters and a civilization. That, however, is all going to be very hard to see from this ‘demo’. Another strange thing about this guy, is that some of the visuals change depending on what time of the day you play it. That’s a feature I’ve been trying to use for years.
The music is Disengaged by Grouper, with what sounds like an audiobook layered over it. I think it’s Anthem by Ayn Rand.